I just downloaded the CharacterBase+Bow+Spear. There are some issues with it.
1. The hats don't load. this is because the following lines are missing from around line 640 in the scr_ms_spritesheet file in Scripts.
"
if(ms_5hat){
var sheet_name = asset_get_index("char_a_p"+item_using+string(page)+string(hand)+"_5hat_"+string(ms_5hat_name)+"_v"+version_t)
ms_draw_char(x, y, sheet_name, state, direction_n);
}"
if you use this you will also need to add this line around line 550 in the same file.
"
var version_t= string(string_replace_all(string_format(ms_5hat_version, 2, 0), " ", "0"))
"
Additionally, adding the ms_6tla_version in the obj_player create event causes the character to not render in.
I'm still working on solving this. However, I don't really need a bow for my demo so its not really a priority for me.
That said, this is a powerful add-on to quickly get a demo off the ground with nice looking sprites (SHOUT OUT to Mana Seed). However, GhostWolf, my dog, please add some more comments with instructions on how to use your tool and details about what your functions and variables are doing. I love this resource and will definitely be using it in my Gamemaker projects going forward, but some more direction would be greatly appreciated.
The CharacterBase+Bow+Spear doesn't work. The character itself doesn't draw regardless of keeping or changing the included sprites. Also, an error occurs when firing the arrow, it seems to think aro_comn_v01 is a variable and not a sprite. Disappointing.
Just tried all of the v3.0 projects and none of them work. Some don't import properly and if they do, they don't draw the character and throw errors. Also tried the previous bow & arrow v1.1 and it doesn't import properly. I'm using the latest stable build of game maker studio 2
Okay, I started to get things working here is what I did. -Downloaded and ran the old Character Base Project 2.2.2 -Imported New Character Base 3.0 (replacing everything) -Imported new Character Base+Bow+Spearv3 (replaced everything) -Deleted sprites (kept shadow and collision sprite) -Imported every character sheet (I own them all)
Walking and running works but bow animations don't. When pressing and holding "Z" the character disappears and only the arrow animation is drawn. I've tried setting item_using among other things but nothing works.
Just a heads up, this asset currently doesn't work with the latest updates to the Mana Seed sprite sheets - it appears to be various naming changes (BOP -> BOW, etc)
Oh I’ve already fixed it (and is now more efficient and compatible with more outfits), when have some free time I’ll make a package and publish it, I’m sorry for the inconvenience
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I just downloaded the CharacterBase+Bow+Spear. There are some issues with it.
1. The hats don't load. this is because the following lines are missing from around line 640 in the scr_ms_spritesheet file in Scripts.
"
if(ms_5hat){
var sheet_name = asset_get_index("char_a_p"+item_using+string(page)+string(hand)+"_5hat_"+string(ms_5hat_name)+"_v"+version_t)
ms_draw_char(x, y, sheet_name, state, direction_n);
}"
if you use this you will also need to add this line around line 550 in the same file.
"
var version_t= string(string_replace_all(string_format(ms_5hat_version, 2, 0), " ", "0"))
"
Additionally, adding the ms_6tla_version in the obj_player create event causes the character to not render in.
I'm still working on solving this. However, I don't really need a bow for my demo so its not really a priority for me.
That said, this is a powerful add-on to quickly get a demo off the ground with nice looking sprites (SHOUT OUT to Mana Seed). However, GhostWolf, my dog, please add some more comments with instructions on how to use your tool and details about what your functions and variables are doing. I love this resource and will definitely be using it in my Gamemaker projects going forward, but some more direction would be greatly appreciated.
The CharacterBase+Bow+Spear doesn't work. The character itself doesn't draw regardless of keeping or changing the included sprites. Also, an error occurs when firing the arrow, it seems to think aro_comn_v01 is a variable and not a sprite. Disappointing.
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_player:
Variable obj_player.aro_comn_v01(100159, -2147483648) not set before reading it.
at gml_Script_draw_bow_arrow (line 1163) - draw_sprite_part_ext(aro_comn_v01, 0, left, top, sprite_dim, sprite_dim, x+_x, y+_y, _scale, 1, c_white, 1)
############################################################################################
gml_Script_draw_bow_arrow (line 1163)
gml_Script_ms_draw_char_auto (line 747) - draw_bow_arrow(state)
gml_Object_obj_player_Draw_0 (line 2) - ms_draw_char_auto(x, y, "humn", 1, "", state, dir)
Just tried all of the v3.0 projects and none of them work. Some don't import properly and if they do, they don't draw the character and throw errors. Also tried the previous bow & arrow v1.1 and it doesn't import properly. I'm using the latest stable build of game maker studio 2
Okay, I started to get things working here is what I did.
-Downloaded and ran the old Character Base Project 2.2.2
-Imported New Character Base 3.0 (replacing everything)
-Imported new Character Base+Bow+Spearv3 (replaced everything)
-Deleted sprites (kept shadow and collision sprite)
-Imported every character sheet (I own them all)
Walking and running works but bow animations don't. When pressing and holding "Z" the character disappears and only the arrow animation is drawn. I've tried setting item_using among other things but nothing works.
Just a heads up, this asset currently doesn't work with the latest updates to the Mana Seed sprite sheets - it appears to be various naming changes (BOP -> BOW, etc)
Oh I’ve already fixed it (and is now more efficient and compatible with more outfits), when have some free time I’ll make a package and publish it, I’m sorry for the inconvenience
That would be fantastic! I was planning on using it to prototype some ideas over holiday!
Updated to v3.0 ^^