Now supports more outfits!


For outfits, you have to create some variables on your character (in “create” event for example), those will be read by the script and draw the outfit over your (you can copy-paste from the script, line 9 to 27):

for example, to draw the boxer on your character, set:

ms_1out = true -> this variable activate the outfit part “1out”

ms_1out_name = “boxr” -> this is the name of the outfit (you can find it in the png file name after “ char_a_p*1out”, example: char_a_p1_1out_boxr_v01 )

ms_1out_version = 1 -> this is the version of the outfit (you can find it in the png file name after “ char_a_p*1out_v**”, example: char_a_p1_1out_boxr_v01* )

NOTE: if you’re updating your projects from the v2.2.1 to 2.2.2, you have to add x as first varible and y as second one, see the example above:

OLD: ms_draw_char_auto(“humn”, 1, “”, state, dir) NEW: ms_draw_char_auto(x, y, “humn”, 1, “”, state, dir)

Files

[Mana_Seed]_Sprite_Sheet_Functions_(for_Character_Base)_v2.2.2.yyz 264 kB
May 27, 2021
com.ghostwolfgames.spritesheetfunctions.manaseed.characterbase_v2.2.2.yymps 268 kB
May 27, 2021

Get Sprite Sheet Functions [Mana Seed Edition] - for Game Maker Studio 2.3+

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